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Question by
cowboydiver · Nov 19, 2012 at 01:00 PM ·
lightshadowstereoscopicsplitscreen
No shadows with splitscreen
I'm currently working on a project involving a head mounted display which uses the side-by-side method for creating the stereoscopic effect. To achieve this I use splitscreen with two cameras, but shadows only shows up in the editor, not on play or build! However, if I only use one camera, it works just fine. So why won't unity render shadows when using two cameras? I've tried with both directional lights and point light and of cause remembered to assign hard shadows.
I'm using unity 3.5.5f3
Please help!
Comment
Are you using a correct rendering mode? This is very strange, I never listened before for something like this.