Show Text where user clicks in a panel,Show text where User clicks
Hi, my task is pretty simple: I want to show a text where the user clicks on a panel. Problem: The Text does not appear where I click. I tried with different Coordinate Transformation, anchoredPositions, etc. Nothing helps. I'm super frustrated now because even the simplest tasks seems to be a massive pain in Unity when you are new to it. Here is my code:
 public void OnPointerClick(BaseEventData pointer)
  {
     PointerEventData pointerEventData = pointer as PointerEventData;
     playerGold++;
     clickDisplayTextbox.GetComponent<Text>().text = "+ 1";
     RectTransform clickDisplayTextbox_1RT = clickDisplayTextbox.GetComponent<RectTransform>();
     Debug.Log("Clicked:" + pointerEventData.pressPosition.x + " " + pointerEventData.pressPosition.y);
     Vector3 transformedCoords = new Vector3(pointerEventData.pressPosition.x, pointerEventData.pressPosition.y, 0f);
     clickDisplayTextbox_1RT.localPosition = transformedCoords;
     Debug.Log("localPosition Position:" + clickDisplayTextbox_1RT.localPosition.x + " " + clickDisplayTextbox_1RT.localPosition.y);
  }
A visualization of the problem can be seen here, the red dot is where I click. The "+1" is the text that appears. 
However, the +1 appears somewhere completely else. Maybe some experienced dev can give me a hint what's wrong? Best regards, Simon
Ps: I am using a Canvas with "Scale with Screen size" Setting, so it matches the camera.
,Hi, my task is pretty simple: I want to show a text where the user clicks on a panel. Problem: The Text does not appear where I click. I tried with different Coordinate Transformation, anchoredPositions, etc. Nothing helps. I'm super frustrated now because even the simplest tasks seems to be a massive pain in Unity when you are new to it. Here is my code:
 public void OnPointerClick(BaseEventData pointer)
  {
     PointerEventData pointerEventData = pointer as PointerEventData;
     playerGold++;
     clickDisplayTextbox.GetComponent<Text>().text = "+ 1";
     RectTransform clickDisplayTextbox_1RT = clickDisplayTextbox.GetComponent<RectTransform>();
     Debug.Log("Clicked:" + pointerEventData.pressPosition.x + " " + pointerEventData.pressPosition.y);
     Vector3 transformedCoords = new Vector3(pointerEventData.pressPosition.x, pointerEventData.pressPosition.y, 0f);
     clickDisplayTextbox_1RT.localPosition = transformedCoords;
     Debug.Log("localPosition Position:" + clickDisplayTextbox_1RT.localPosition.x + " " + clickDisplayTextbox_1RT.localPosition.y);
  }
A visualization of the problem can be seen here, the red dot is where I click. 
However, the +1 appears somewhere completely else. Maybe some experienced dev can give me a hint what's wrong? Best regards, Simon Ps: I am using a Canvas with "Scale with Screen size" Setting, so it matches the camera.
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