Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bearington · Mar 25, 2016 at 05:49 AM · unity 5errorsemicolon

Help with UCE0001: ';' expected. Insert a semicolon at the end.

The error message says that the error is at 33,61. the issue being that line 33 ends at col.58, with a semicolon.

Any assistance would be very much appreciated, thanks.

EDIT: Due to the pragma strict not being in the code preview here, the error would appear on line 31 here.

pragma strict

 var rotationSpeed = 100;
 var jumpHeight = 8;
 private var playOnce = true;
 var Hit1 : AudioClip;
 var Hit2 : AudioClip;
 var Hit3 : AudioClip;
 
 private var isFalling = false;
 
 function Update () {
     
     //Ball Rotation
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     GetComponent.<Rigidbody>().AddRelativeTorque (Vector3.back * rotation);
     
     if (Input.GetKeyDown(KeyCode.W) && isFalling==false)
         {
             GetComponent.<Rigidbody>().velocity.y = jumpHeight;
             playOnceTrue();
         }
         isFalling= true;
 }
 
 function OnCollisionStay ()
     {
         if (playOnce == true)
         {
             var theHit = Random.Range(0,4);
             if (theHit ==0) {
                 GetComponent.<AudioSource>() clip = Hit1;
             }
             else if (theHit ==1) {
                 GetComponent.<AudioSource>().clip = Hit2;
             }
             else {
                 GetComponent.<AudioSource>().clip = Hit3;
             }
             GetComponent.<AudioSource>().Play();
             playOnce = false;
         }
         isFalling=false;
     }
     
 function playOnceTrue() {
     yield WaitForSeconds (0.5);
     playOnce = true;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mehul-Rughani · Mar 25, 2016 at 06:20 AM

GetComponent.() clip = Hit1; I think you forgot "." brfore the clip on line no 31 GetComponent.().clip = Hit1;

Hope it helps you.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bearington · Mar 25, 2016 at 06:22 AM 0
Share

That's exactly it. Thank you.

I don't know how long I was staring at that for with no progress

EDIT: I have no idea how to mark this as successfully answered, I can't see the checkmark anywhere

avatar image Mehul-Rughani · Mar 25, 2016 at 06:57 AM 1
Share

Now you can marked it as an answer...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

problems with mopub 0 Answers

Errors in my script 0 Answers

The body of '' cannot be an iterator block because 'void' is not an iterator interface type??? 2 Answers

Errors With Game Over Script 1 Answer

Unexpected Symbol? Socorro! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges