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Question by imadearisaputra · Jan 14, 2020 at 12:34 AM · unity 5unityeditor

When I started my unity game it suddenly rotate -90 it self on Z position, how can I fix it? please help.

using System.Collections; using System.Collections.Generic; using UnityEngine; using PathCreation;

public class path2 : MonoBehaviour { public PathCreator pathCreator; public float speed = 5; float distanceTravelled;

 void Update()
 {
     distanceTravelled += speed * Time.deltaTime;
     transform.rotation = pathCreator.path.GetRotationAtDistance(distanceTravelled);
     transform.position = pathCreator.path.GetPointAtDistance(distanceTravelled);

 }

}

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Answer by danielhumfrey · 6 hours ago

Found this on another forum so I can't take any credit... but this completely fixed it for me :)

Simply add * Quaternion.Euler(0, 0, -90); to the end of the GetRotationAtDistance method, like so:

transform.rotation = pathCreator.path.GetRotationAtDistance(distanceTravelled) * Quaternion.Euler(0, 0, -90);

You might need to play around with which axis is affected by tweaking the "-90" value, but that's it.

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