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Question by Hurag · Jan 19, 2016 at 04:15 AM · transformposition

Chest creating

I made a art for a chest, one is open and another is closed, and i want to make a script when player collide with chest and press E or open button to destroy that chest that is closed and create a chest that is open.

I made a script only for destroying because i dunno what should i use to create a new object .

Here is script :

 if (kovcegtxt) {
             if (Input.GetButtonDown ("Open")) {
    
                 Destroy (kovceg);
 
                 kovcegtxt = false;
 
                 ChestUI.SetActive (false);
             }

There is kovcegtxt just for when collide to show some text.

Chest is "kovceg" in here.

kovceg is defined like this :

 kovceg = GameObject.FindGameObjectWithTag ("Zkovceg");
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avatar image itsharshdeep · Jan 19, 2016 at 04:25 AM 1
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Can't we do like, We will replace the texture form the Sprite or Image(Unity Ui) ins$$anonymous$$d of destroying & re-create the image.??

if yes then just take the reference of the texture and replace it when you want

avatar image Hurag itsharshdeep · Jan 19, 2016 at 04:32 AM 0
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Ye that is what i could do , but i'm new to this so what function shall i use , for example my sprite is called openchest.png ?

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Answer by Hurag · Jan 19, 2016 at 04:53 AM

Okey i did a code that changes a sprite, but i would like now when it changes sprite to set it on x and y a little up than closed chest because sprite of open chest is a little down because it's bigger. How could i do that? Here is code:

 void ChangeTheDamnSprite ()
     {
         if (spriteRenderer.sprite == sprite1) 
         {
             spriteRenderer.sprite = sprite2;
         }
         else
         {
             spriteRenderer.sprite = sprite1; 
         }
     }
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avatar image itsharshdeep · Jan 19, 2016 at 06:34 AM 1
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Great work ;)

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