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ShaderGraph Position from Texture Sample Issue
Hi There,
Im just getting into using ShaderGraph as my stepping stone into the world of Shaders and i appear to be having a really annoying issue.
I'm trying to create a Sprite Shader that offsets the position of the Main Texture based off a Distortion Texture. Im so far so good, however i am unable to connect the the "out(3)" to the "Position (3)" node and i have no idea why. I've tried googling around and i can't find a single helpful answer.
I've attached a Screenshot showing the issue. When i drag the node to connect it, it goes grey as if to signify they can't be connected, but i have no idea why.
Any help would be amazing. Thanks!
I haver never used it, but just guessing about it , I would say they are of different types, if there is a way to check what type each one is, i'd start by checking that.