- Home /
Question by
cmd_Unity · Apr 29 at 07:18 AM ·
colliderhingejoint
Why hinge joint rotates arounf collider center not around anchor
Hi,
I am confused by a strange behaviour with hinge joint and colliders (Unity 2021.3):
That is working as expected, the hinge joint has defaults values except limits and uses vertical box as connected body, rigidbodies are set to use gravity and constraints as descripbed in image below, rest is default values:
But now, when I add a box collider to the box with hinge joint, it does not rotate around the anchor point anymore , but around the box collider center.
Why does the box not rotate around anchor point anymore??
Thank you.
unbenannt1.png
(15.3 kB)
unbenannt.png
(18.6 kB)
Comment
Your answer
Follow this Question
Related Questions
Internal collisions 1 Answer
Why is transform.Translate not working? 1 Answer
stop player movenment 1 Answer
Objects stops if it lands in between two colliders 1 Answer
Question about collider (box and .fbx) 2 Answers