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Miegakure-esque Mesh culling?
best seen in this video of Miegakure: https://www.youtube.com/watch?v=vZp0ETdD37E How is the effect of maintaining an isometric cube that contains the rest of the map as the player explores made possible? How can I do this or something similar in Unity? This seems challenging but would be a very interesting effect to create.
The only thing I've come close to thinking about it is mesh slicing but that seems way too expensive
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