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Question by LittleCoyote · Sep 04, 2018 at 03:56 PM · inputsystemdllimport

DllImport safety

I've decided to grab mouse position from os ionstead of using Unity Input, to avoid mouse lag. What I'm using is:

 [DllImport("user32.dll")]
 public static extern bool GetCursorPos(out POINT lpPoint);

I'm aware, it will make my code platform - dependent, it's not a problem. But I wonder, is it safe to use? Is there any possibility this approach will be bad for stability or performance of my game?

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avatar image TreyH · Sep 04, 2018 at 04:15 PM 0
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Are you experiencing mouse delay? Do you have any metrics about this delay?

You're inviting a variety of issues doing this (not the least of which is the additional math required to convert that value to something sensible within your application).

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