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adding a second tilemapcollider2d to the same tilemap?,Put another collider on a tilemap?
So I built a tilemap and it has a normal tilemapcollider2d for the enemies and players to walk on. The issue is, I also have both friendly and enemy projectiles that I want destroyed as soon as they collide with the tilemap. For many reasons the collider on the shots is set to trigger, and I can't add a normal collider on them because I don't want them behaving diffirently when it comes to colliding with the enemies and players. I tried to add another tilemap collider to the same component inside my grid but you can't add two tilemapcollider2d in one component. Does anyone know a way where I can sort of "duplicate my current tilemap collider and turn it into a trigger?
Thank you!
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