Is Time.timeScale a a viable way to 'fast forward'?
I am making a tower defense game and I would like to have a fast forward button to increase the speed that everything happens during a wave so that the user does not have to wait too long during longer waves, and I just want to know if using Time.timeScale is a good way to do this or if there are any major drawbacks to it or a better way to fast forward. I do not plan on making the time scale any higher than 3x.
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