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Question by cnczcraft · Aug 17, 2017 at 04:36 AM · modelingtexturing

how are textures mapped to models?

So I'm looking at this unity example game and I'm wondering, how does unity manage to apply an image like this: alt text

onto a complex 3d model, like how does it know which parts of the image go onto which polygon?

vehicle-playership-orange-dff.png (422.2 kB)
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Answer by HarshadK · Aug 17, 2017 at 05:02 AM

What you are looking for is: UV mapping. You can start reading about it from here: UV Mapping

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