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how are textures mapped to models?
So I'm looking at this unity example game and I'm wondering, how does unity manage to apply an image like this: 
onto a complex 3d model, like how does it know which parts of the image go onto which polygon?
 
                 
                vehicle-playership-orange-dff.png 
                (422.2 kB) 
               
 
              
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              Answer by HarshadK · Aug 17, 2017 at 05:02 AM
What you are looking for is: UV mapping. You can start reading about it from here: UV Mapping
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