- Home /
how are textures mapped to models?
So I'm looking at this unity example game and I'm wondering, how does unity manage to apply an image like this:
onto a complex 3d model, like how does it know which parts of the image go onto which polygon?
vehicle-playership-orange-dff.png
(422.2 kB)
Comment
Answer by HarshadK · Aug 17, 2017 at 05:02 AM
What you are looking for is: UV mapping. You can start reading about it from here: UV Mapping
Your answer
Follow this Question
Related Questions
UV mapping large levels 2 Answers
Blender Issue -- Textures 0 Answers
Tutorials on Basic Level Modeling for Games 1 Answer
Modeling/Texturing large building walkthrough 2 Answers
creating planets in blender 1 Answer