Question by 
               unity_gog58LKaI9W_qQ · May 16, 2020 at 02:20 AM · 
                animationerroranimatortrigger  
              
 
              I want to animate with SetTrigger?
im a biggner please i need help. i want to make an animation to a trigger , i got this error at line 79,12 `using UnityEngine; using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.SceneManagement;
 public class GameManager : MonoBehaviour {
 
     public Question[] question;
     private static List<Question> unansweredQuestions;
 
     private Question currentQuestion;
 
     [SerializeField]
     private Text factText;
 
     [SerializeField]
     private Text trueAnswerText;
 
     [SerializeField]
     private Text falseAnswerText;
 
     [SerializeField]
     private float timeBetweenQuestions = 1f;
 
     [SerializeField]
     private Animation animator;
 
     void Start()
     {
         if (unansweredQuestions == null || unansweredQuestions.Count == 0) 
         {
             unansweredQuestions = question.ToList<Question>();
         }
     
         SetCurrentQuestion ();
 
 
     }
         
     void SetCurrentQuestion()
     {
         int randomQuestionIndex = Random.Range (0, unansweredQuestions.Count);
         currentQuestion = unansweredQuestions [randomQuestionIndex];
 
          factText.text = currentQuestion.fact;
 
         if (currentQuestion.isTrue) 
         {   
             
             trueAnswerText.text = "CORRECT";
             falseAnswerText.text = "WRONG";
         } else 
         {
             trueAnswerText.text = "WRONG";
             falseAnswerText.text = "CORRECT";
         }
 
 
     }
 
     IEnumerator TranisitionToNextQuestion ()
 
     {
         unansweredQuestions.Remove(currentQuestion);
 
 
         yield return new WaitForSeconds(timeBetweenQuestions);
 
 
         SceneManager.LoadScene (SceneManager.GetActiveScene().buildIndex);
     }
 
 
     public void UserSelectTrue ()
     {
         animator.SetTrigger ("True");
 
     
         if (currentQuestion.isTrue)
         {
             Debug.Log("CORRECT!");
         } else
         {
             Debug.Log("WRONG");
         }
 
         StartCoroutine (TranisitionToNextQuestion());
     }
 
     public void UserSelectFalse()
 
     {
          
 
         if (!currentQuestion.isTrue)
         {
             Debug.Log("CORRECT!");
         } else
         {
             Debug.Log("WRONG");
         }
 
         StartCoroutine (TranisitionToNextQuestion());
     }
 }
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