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Question by FlofYT · Apr 23 at 09:39 PM · modding

Adding full mod support without the playeers need to install additional sdk

Hey, i've had this simple small idea of a game.

The basic concept of it is: nothing. Yes the game literally contains nothing. But with mods everything can be changed. For example you want a procedually generated world with random npc's that talk with you and health, hunger etc... just install the mods that do this and done!


I dont even know if this is possible, but im sure it can be done somehow.


I've started with Unity-lua and moonsharp, but stopped due lack of tutorials/documentation, so is there any alternative?


My goals: i want to create a simple API for everything in the game to be changed. And also add some events like onPlayerWalk and onWorldTick for example. I also want the modder to be able to export or build the mod, so that the player dosn't need to have something link .net core for realtime c# building installed.


Best case: The modder is able to do anything and even access some cores or libs that other users created. Anything can be done!

Thanks for reading :)

EDIT: it would be great if the developer could use the using UnityEngine; namespace and the build the cs files and textures, models etc. into some file that my game understands

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