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Question by maker_10101 · Apr 23 at 04:33 PM · positionvector3eventsystemdrag-and-drop

How do I drop a GameObject on top of Grid/mesh's Vector3 coordinates?

Hello Everyone! This is my first post on Unity Answers. I have an array of vector3s that are part of a mesh (i.e. the mesh's vertices). I want to be able to drag and drop gameobjects on top of them. Drag part is fine. I need help for the drop. I’m using the ondrop method (Unity Event System) and I managed to somewhat drop my gameobjects exlusively on top of the mesh, though only at random position (not what I wanted). What am I missing that would allow me to drop them correctly on the vector3's coordinates ? Here's the part of the script where I use the ondrop method (not working as I would want).

 public Vector3[] vertices;
 
 
 public void OnDrop(PointerEventData eventData)
     {
         eventData.pointerDrag.transform.position = vertices[Random.Range(0, vertices.Length)];
     }


For more details, you can check the question I posted last week on the Unity Forum, where you can find the full script: link text

I appreciate any help you can provide.

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