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Question by unity_3B9633043AE71F730EDA · Apr 25 at 02:49 AM · scripting problemscripting beginner

Help with Unity game

Hello, im fairly new to programming and right now im working on a game for Android. The basic concept right now is that a object moves to the middle of the screen and it needs to "touch" an other object so you can press on a button and the moving object is getting destroyed. After it got destroyed i want another to spawn in and keep that cycle going. There is my problem. I have the (moving) object as a prefab and added it as the public GameObject "RedTriangle". The object is getting spawned in and moves to the center of the screen but it doesnt change the layer of the new objects when i press the button (I guess because its not the same object as the "RedTriangle" object). I really dont know how to change the Layer of new spawned in objects and hope i can get help here. Thanks already for all responses.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems;

public class Red : MonoBehaviour, IPointerClickHandler { public GameObject RedTriangle; public GameObject FalseTriangle; public Transform spawnPos; public float spawnT;

 private void Start()
 {
     GameObject newTriangle = Instantiate(RedTriangle, spawnPos.position, Quaternion.identity);
 }
 IEnumerator touchCD()
 {
     while (true)
     {
         yield return new WaitForSeconds(0.1f);
         if (RedTriangle == null)
         {
         }
         else if (RedTriangle != null)
         {
             Debug.Log("!= null");
             RedTriangle.layer = 0;
         }
     }
 }

 public void Update()
 {
     if (RedTriangle == null)
     {
         spawnT = Random.Range(1, 4);

         if (spawnT == 3)
         {
             GameObject newTriangle = Instantiate(FalseTriangle, spawnPos.position, Quaternion.identity);
         }
         else
         {
             GameObject newFalseTriangle = Instantiate(RedTriangle, spawnPos.position, Quaternion.identity);
         }
     }
 }

 public void OnPointerClick(PointerEventData eventData)
 {
     RedTriangle.layer = 7;
     Debug.Log("button");
     StartCoroutine(touchCD());
 }

}

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