Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SFX-AND-MUSIC-FOR-GAMES · Jun 11, 2014 at 11:07 PM · javascriptscenes

Why won't my scene load?

Hey everyone, I'm very new to Unity and programming. I followed a tutorial online and I'm recreating a pong style game. I created a "game over" scene, and I set up a triggerable box collider that for text that says "Play Again". When the user clicks "play again" (the box collider) I am using this JavaScript:

private var ray : Ray; private var rayCastHit : RaycastHit;

function Update () {
if(Input.GetMouseButtonDown(0)) { ray = Camera.main.ScreenPointToRay (Input.mousePosition);

     if(Physics.Raycast (ray, rayCastHit))
     {
         if(rayCastHit.transform.name == "Play_Again_Button")
         {
             Application.LoadLevel("Main_Pong_Game");
         }
     }
 }

}

Does anyone know why this wouldn't work? The scene(s) have been added to the build in build settings. Thanks, Adam

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image christoph_r · Jun 11, 2014 at 11:12 PM 0
Share

Did you try putting a debug message before your LoadLevel call to make sure it actually gets that far?

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by eeveelution8 · Jun 11, 2014 at 11:43 PM

might be easier to just do this,

 function OnMouseDown(){
 
 Application.LoadLevel("Main_Pong_Game");
 
 
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Parenting Objects 1 Answer

Why isn't my word generator working? 1 Answer

EMERGENCY!!! PLEASE HELP!!!!! 3 Answers

Need Help Understanding Script! (Javascript) 1 Answer

Writing with c# and javascript simultaneoulsy 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges