Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sayden96 · Aug 03, 2021 at 09:07 AM · scripting problemsceneunity 2dscene-loading

Load Scene Bug

When I load the scene for my principal menu in my game the life counter dosen't drop if I dead in the scene, only drops one time and nothing more and blocks every time. If i play the scene directly my life counter work perfectly and i don't have problems. I dosen't know what happens for load to the menu.

The script of the menu:

 public class LevelsMenu : MonoBehaviour
 {
     
     public void Level1()
     {
         SceneManager.LoadScene("LevelTutorial");
         Destroy(GameObject.Find("GameMasterC"));
         Destroy(GameObject.Find("CanvasPermanent"));
         Cursor.visible = false;
     }
 
     public void Level2()
     {
         SceneManager.LoadScene("Level2");
         Destroy(GameObject.Find("GameMasterC"));
         Destroy(GameObject.Find("CanvasPermanent"));
         Cursor.visible = false;
     }
 
     public void Level3()
     {
         SceneManager.LoadScene("Level3");
         Destroy(GameObject.Find("GameMasterC"));
         Destroy(GameObject.Find("CanvasPermanent"));
         Cursor.visible = false;
     }
 
     public void Level4()
     {
         SceneManager.LoadScene("Level4");
         Destroy(GameObject.Find("GameMasterC"));
         Destroy(GameObject.Find("CanvasPermanent"));
         Cursor.visible = false;
     }
 
     public void Level5()
     {
         SceneManager.LoadScene("Level5");
         Destroy(GameObject.Find("GameMasterC"));
         Destroy(GameObject.Find("CanvasPermanent"));
         Cursor.visible = false;
     }

The script of LifeManager

 public class LifeManager : MonoBehaviour
 {
     public int startingLives;
     private int lifeCounter;
 
     private Text theText;
 
     public GameObject gameOverScreen;
 
 
     public PlayerController2D Player;
 
 
     public float waitAfterGameOver;
 
     // Start is called before the first frame update
     void Start()
     {
         theText = GetComponent<Text>();
 
         lifeCounter = startingLives;
 
         Player = FindObjectOfType<PlayerController2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if(lifeCounter == 0)
         {
             gameOverScreen.SetActive(true);
             Destroy(GameObject.Find("Canvas"));
         }
 
         theText.text = "x " + lifeCounter;
         /*
         if(gameOverScreen.activeSelf)
         {
             waitAfterGameOver -= Time.deltaTime;
         }
 
         if(waitAfterGameOver < 0)
         {
             SceneManager.LoadScene("Menu");
             Destroy(GameObject.Find("CanvasPermanent"));
         }*/
     }
 
     public void GiveLife()
     {
         lifeCounter++;
     }
 
     public void TakeLife()
     {
         lifeCounter--;
         Debug.Log("Istakenlife");
     }
 }

The script of the CanvasPermanent:

 public class CanvasPermanent : MonoBehaviour
 {
     private static CanvasPermanent Instance;
 
     void Awake()
     {
         if (Instance)
         {
             Destroy(this.gameObject);
             Debug.Log("IsDestroyt");
             return;
         }
 
         Instance = this;
         DontDestroyOnLoad(this.gameObject);
         Debug.Log("Isnotdestroyed");
 
     }
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

244 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing scene causes null reference exceptions 3 Answers

How do I preload multiple scenes at once? 0 Answers

how to fix missing reference exception when reload scene 1 Answer

Access loading screen scene components from Main Menu? 1 Answer

How to only load one scene on app launch 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges