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Question by PiroKun · Oct 12, 2017 at 08:22 PM · jsonwebservice

Problem with unitywebservice and json. Status Code: 400

Hi! I´m using http://jsonplaceholder.typicode.com for get running an example code using json and unitywebservice, but i get Status Code:400. Where is the problem? The code looks very straightforward. Thanks!

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Text;
 using UnityEngine;
 using UnityEngine.Networking;
 
 public class ConnectTest : MonoBehaviour {
 
     void Start () {
         string url = "http://jsonplaceholder.typicode.com/posts";
 
         string jData = "{title:'foo',body:'bar',userId:1}";
 
         StartCoroutine(Post(url, jData));
     }
     
     IEnumerator Post(string url, string bodyJsonString)
     {
         var request = new UnityWebRequest(url, "POST");
         byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString);
         request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
         request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
         request.SetRequestHeader("Content-Type", "application/json");
 
         yield return request.Send();
 
         Debug.Log("Status Code: " + request.responseCode);
     }
 }

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Answer by timkulp · Oct 13, 2017 at 03:27 AM

Hi PiroKun,

Have you checked what the HTTP message is coming form Unity via Fiddler or a similar tool? I have found that sometimes there are some unexpected formats, characters, encodings that come with the UnityWebRequest object. For an API that I was working with I kept getting 400 errors due to an encoding that was being applied that I didn't see until Fiddler caught it.

Hope that helps. Tim

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