Why is my Character's BoxCollider getting stuck in between two wall BoxColliders?
Hey y'all,
I am seeing this weird bug where my character's BoxCollider is getting caught in the seam between two wall BoxColliders. This is a video example of what I am seeing. It only happens when I am moving diagonally into the seam. I have Continous Dynamic on my character's RigidBody, and I am using rigidBody.MovePosition to move my character. Here is what I have done to try and fix it:
- Added a BoxCollider at the seam 
- Made the wall BoxColliders smaller 
- Added zero friction material to wall BoxColliders 
- Set Default Contact Offset to .000000001 
- Changed MovePosition to AddForce 
- Changed MovePosition to just setting the RigidBody.velocity 
- Changed my character's collider to CapsuleCollider 
- Manually merged the two wall BoxColliders to one big BoxCollider 
The latter two worked, but I would prefer to keep my character using a BoxCollider; and I would prefer to keep my wall colliders as individual BoxColliders. Any help here would be greatly appreciated.
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