Question by 
               officalbaranarslan · Dec 09, 2021 at 08:26 AM · 
                c#unity 2d  
              
 
              Bullet prefab is only showing in the left side of the player,Wierd Problem In Unity
when i instantiate bullet with mouse its only showing in the left side of the player as you can see in the photo below. How can i solve that please help me

     void Update()
     {
         Vector3 gunpose = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         if (gunpose.x<transform.position.x)
         {
             transform.eulerAngles = new Vector3(transform.rotation.x, 180f, transform.rotation.z);
         }
         else
         {
             transform.eulerAngles = new Vector3(transform.rotation.x, 0f, transform.rotation.z);
         }
         if (Input.GetMouseButtonDown(0))
         {
             shooting();
         }
     }
     void shooting()
     {
         GameObject shoot = Instantiate(bullet, start.transform.position, start.transform.rotation);
     }
 
               ,The bullet prefab is only showing at the left side of the player as you can see in the photo below how can i solve that. 
     void Update()
     {
         Vector3 gunpose = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         if (gunpose.x<transform.position.x)
         {
             transform.eulerAngles = new Vector3(transform.rotation.x, 180f, transform.rotation.z);
         }
         else
         {
             transform.eulerAngles = new Vector3(transform.rotation.x, 0f, transform.rotation.z);
         }
         if (Input.GetMouseButtonDown(0))
         {
             shooting();
         }
     }
     void shooting()
     {
         GameObject shoot = Instantiate(bullet, start.transform.position, start.transform.rotation);
     }
 
              
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