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Question by tdecker · May 07, 2018 at 09:12 PM · c#scripting problemscene-loadingload scene

LoadScene will only work from first scene

I am using SceneManager trying to move to the next scene. I am pretty new to Unity so I have taken the roll ball tutorial and added some scenes to it. Now I want to be able to add a new collision that will move to the next scene after all the objects are picked up. I added a new game object and tagged it "Goal".

I added at top: using UnityEngine.SceneManagement;

I added two new variables to track when to move to the next level (I know it is not efficient, but I have tried many variations -- this is just the last)

 private bool moveOn;
 private bool moveOnNow;

So now the start function looks like this:

void Start() { rb = GetComponent(); SetCountText(); winText.text = ""; moveOn = false; moveOnNow = false; }

Fixed Update function looks like:

void FixedUpdate() { Scene loadedLevel = SceneManager.GetActiveScene();

     int nextSceneIndex = SceneManager.GetActiveScene().buildIndex + 1;

     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

     if (moveOnNow == true) {

         SceneManager.LoadScene ("myRoll0"+nextSceneIndex);
     }

     Debug.Log(nextSceneIndex);  (This does show the correct scene to move to)
 }

void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Pick Up")) { other.gameObject.SetActive(false); count = count + 1; SetCountText(); }

The second variable becomes true when the play contacts the goal

     if (other.gameObject.CompareTag("Goal"))
     {        
         if (moveOn == true) {

             moveOnNow = true;
         }
     }
 }

The first variable becomes true when all objects are collected:

 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 7)
     {
         winText.text = "Use the portal";
         moveOn = true;

     }
 }

As I say, not the most efficient way to get it done, but I don't get better results other ways. It will work in the first level, but not in any of the others. I must be missing something -- but I can't find what.

Can anyone help?

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Answer by tormentoarmagedoom · May 08, 2018 at 08:50 AM

Good day.

Did you add the scenes in the build settings?

You need to add all scenes that can be loaded! In editor and in build files!

Bye!

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avatar image tdecker · May 08, 2018 at 09:29 AM 0
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Well now I feel silly -- I knew it had to be something simple I was missing. I thought I had tried that at some point and it didn't work -- but now does! Thanks so much!

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