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Question by Racoon21 · Jan 04, 2017 at 07:49 PM · c#uimaterialsscene viewload scene

Materials do not load when a new scene is loaded realtime?

I guys!

Ive got 2 scenes.. my StartScene & GameScene

StartScene got a Button where the GameScene will get loaded.

 public void EnterStart(){
     UnityEngine.SceneManagement.SceneManager.LoadScene (1);
 }

easy goin..

but when the Scene is loaded i dont shows the Materials of the GameObjects correctly.. what could be the issue? Alrdy tried to load the Scene Async..

When the GameScene is opened in the in Unity everything looks normal..

should look like this: alt text

but looks like this: alt text

Pls help me :( Yours Racoon

unbenannt1.png (209.0 kB)
unbenannt2.png (85.8 kB)
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Answer by TabacoHabano · Oct 24, 2017 at 08:14 PM

Hi! I had the same issue testing my game in the Unity's editor, but I found a solution that I believe resolves it.

Seems that the colors and materials are loaded correctly in my case, so it was a lighting problem as lighting is still calculating in the background.

Depending on your Unity version, you can fix this by:

  1. Open the scene which has the problem with the materials;

  2. Go to tab 'Window' --> Lighting --> Settings

  3. Then, in the 'Scene tab'. Scroll down until the bottom of the emerged window and find a checkbox called 'Auto Generate' which you have to disable/uncheck.

  4. Finally, click the Generate Lightning button and check if it works

Seems that this problem only occurs at the editor, not once the game is build. Please, answer me if it works. Good Luck!

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avatar image Joshaba · Feb 05, 2018 at 07:41 PM 1
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I was having a similar issue with materials not displaying while loading a level in game, this solution worked great! Thanks!

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