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Question by kpmccain · Feb 10, 2021 at 10:09 PM · build error

I cannot get my game to build

I have tried removing all of my scripts to see if that was the problem and that didn't seem to work. here are the parts of the logs where it describes what's going on.

 Build completed with a result of 'Failed' in 7 seconds (7224 ms)
 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:LogError(Object)
 UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
 UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
 UnityEditor.BuildPlayerWindow:OnGUI()
 System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
 System.Reflection.MethodBase:Invoke(Object, Object[])
 UnityEditor.HostView:Invoke(String, Object)
 UnityEditor.HostView:Invoke(String)
 UnityEditor.HostView:OldOnGUI()
 UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
 UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
 UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
 UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
 UnityEngine.UIElements.EventDispatcher:OpenGate()
 UnityEngine.UIElements.EventDispatcherGate:Dispose()
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
 UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
 UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
 UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <2f1c602eae0d45c293fff3e3aef759fa>:0 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <2f1c602eae0d45c293fff3e3aef759fa>:0 
 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:LogError(Object)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
 UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
 UnityEditor.BuildPlayerWindow:OnGUI()
 System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
 System.Reflection.MethodBase:Invoke(Object, Object[])
 UnityEditor.HostView:Invoke(String, Object)
 UnityEditor.HostView:Invoke(String)
 UnityEditor.HostView:OldOnGUI()
 UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
 UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
 UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
 UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
 UnityEngine.UIElements.EventDispatcher:OpenGate()
 UnityEngine.UIElements.EventDispatcherGate:Dispose()
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
 UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
 UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
 UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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