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Question by
michaelwalsh74 · Apr 18 at 09:05 PM ·
oculus
How do you limit the render of an object to a single eye in new VR setup?
Hi, I am starting a new VR project for use with Oculus Quest 2 in Unity version 2021.3.0.f1 with the new XR Interaction toolkit. I would like to be able to limit certain objects' visibility to either the right eye or the left eye only. Previously this was possible by checking "Use per eye camera" and limiting the object's layer to either "left eye" or "right eye", but the new Main Camera does not seem to be able to differentiate between eyes. Any advice?
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