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Question by
Gagan25 · Jan 13, 2021 at 03:17 AM ·
shadersgraphicsshader programmingheightmapnormalmap
Generating normal maps, reflection map and height map at runtime from diffuse image
Hi,
I am trying to generate normal map, reflection map, height map at runtime from a single albedo input image. Have searched a lot about this but did not get any solution for this. Please let me know if I can generate those maps at runtime during game play.
Thanks
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