How to rotate parent only without affecting children(in editor)
hey, I'm wondering how you only rotate the parent without rotating or affecting the children in the editor not during runtime, thanks :)
Answer by Kurtisi · Apr 04, 2016 at 07:59 AM
Check out this answer :)
http://answers.unity3d.com/questions/423031/how-do-i-set-a-child-object-to-not-rotate-if-the-p.html
thanks but I need to do it without scripting because I'm animating a character and thanks again.
I guess you can always counter-rotate the child.
:) thnks , but what is counter-rotate , I have never come across this. xD
Answer by pjj_gpu · Dec 24, 2018 at 06:29 PM
Make sure you have saved the scene.... then you can try... 1) "create empty" top level temp Gameobject 2) drag the children onto the temp object (so they are no-longer under the parent 3) Move/rotate the parent 4) then after drag the children back onto the parent 4) ( p.s. can now delete the empty again temp.....) long winded but works,
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