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New to Unity & Scripting, How Do I Create a Movement System Thats About Building Up Speed?
Currently, I've done a lot of research about how to code using c# and I got some understanding on how I can move my player, I settled on using rigidbody.addforce, so, when my player starts sprinting I'd like his speed to build up to the maximum speed instead of instantly reaching that speed, I tried to do a if statement that says if my player reaches X speed, then apply an equal amount of force that will basically cancel out that player's speed, that would keep my player at X speed, but that ruins my other implementations on movement, I'd like my player to slide down slopes and gain increased momentum, and slowly decrease in speed until he reaches that X speed that I've set, sorry to the people who didn't understand this, I really don't know how to explain what I'm trying to achieve, I don't have any script right now since I've lost all my data and thanks in advance.
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