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Question by earhod · Jan 12, 2019 at 01:11 AM · crashloopportmail

Endless loop using port 465 with SMTP

I am trying to send an email from a Unity script using:

port 465

ssl enabled

host smtps.aruba.it

But no matter what or who I pray for blessings, Unity crashes in an endless loop.

I tried using smtps.gmail.com (using a different mail) with port 465 but it's still crashing.


Everything works as expected with port 587 & gmail host, but I have to stick to port 465 and aruba... I found old threads here and outside Unity community, but I found nothing that is "465-friendly",


Anyone faced similar issues with Unity && port 465 and have some suggestion?


The code is pretty default: ( c# )

     void SendEmails(string sender, string password, string receiver, string subject, string text)
     {
         mail = new MailMessage();
         mail.From = new MailAddress(sender);
         mail.To.Add(receiver);
         mail.Subject = subject;
         mail.Body = text;
 
         SmtpClient smtpServer = new SmtpClient("smtps.aruba.it");
         smtpServer.Port = 465;
         smtpServer.Credentials = new System.Net.NetworkCredential(sender, password) as ICredentialsByHost;
         smtpServer.EnableSsl = true;
         ServicePointManager.ServerCertificateValidationCallback =
         delegate (object s, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
         { return true; };
         smtpServer.Send(mail);
         //smtpServer.SendAsync(mail)
         Debug.Log("success");
     }



SendEmails is used in a MonoBehaviour script. sender, receiver, password, subject, text are all filled with shiny, beautiful stringsss and when the method is called they are not null or empty.


I would gladly appreciate ANY kind of help, suggestion or share of pain.

 yield return new WaitUntil( () => programmingHeroFound);
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