- Home /
Question by
tsutsui_san · Apr 18 at 10:49 AM ·
tilemapspawning
map spawn as player moves in c# 3d
i have an array of gameobjects that form a room i would like to spawn them around the player as he moves around the rooms around him but i cannot seem to find anything useful. I dont want the dungeon type generation as i need a square form as so:
this project is an attempt in making a backrooms game if that helps. Thanks.
loading.png
(447.5 kB)
Comment
Your answer
Follow this Question
Related Questions
Physics2D.OverlapBox not working as expected. 1 Answer
How to spawn objects using an array of spawn points w/o intersecting 1 Answer
Spawning random prefabs at random spawn points (C#) 0 Answers
How to spawn enemies at different locations and avoid overlapping each other 2 Answers
What is the most efficient way to spawn objects with probability weights in this scenario? 2 Answers