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Question by Xeromex · Oct 30, 2014 at 03:23 PM · gameobjecttextguitexttextfield

Add text on top of a gameobject. What is the best way?

Okay, so I'm making a 'Piano Tiles' game where you learn the tables. I've finally made a working movement using transform.Translate. Now I want a random number generated on top of the tiles (each tile has it's own gameobject). I tried GUIText component but it's generated really weird and it's moving like four times as fast as the normal tiles.

Is there any other way to add a simple piece of text on a gameobject which also needs to move with the same speed as the gameobject.

Thanks.

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avatar image Wisearn · Oct 30, 2014 at 03:24 PM 0
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You can make a Text$$anonymous$$esh that is child object of your game object

avatar image Xeromex · Oct 30, 2014 at 04:56 PM 0
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It says it can't because of a sprite renderer.

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Answer by robertbu · Oct 30, 2014 at 03:25 PM

You can use 3D Text/Text Mesh, or you can not parent your GUIText and instead have it follow an a game object.

 var toFollow : Transform;
 
 function Update() {
      transform.position = Camera.main.WorldToViewportPoint(toFollow.position);
 }
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