Problem with Unity 5.6 running with OpenGL Core and Vulkan
Hello, first of all I apologize for any grammatical error or such, english is not my native language. right now I'm running Unity 5.6 beta on a machine with the following hardware:
Core i5 6400 8gb RAM RX 480 Graphics Card
I have set up a simple scene with just a terrain with no textures, an obj mesh with texture, and the default light and main camera. Now, when I run this project using direct3d 11 it works flawlessly, the problem comes when i change the graphics API, first of all, i I put it to OPenGL Core, and then build & run the application runs but the object appears transparent and with no texture, despite in the game tab it's shown normaly, I try to put the free Post Processing Asset and again in the Game Tab appears with the effects but in the app it doesn't (direct3d does work perfectly with this to). Now, if i change the API to Vulkan it doesn't even run, the app crashes once it's built.
First i thought it was a matter or working with a beta but then i change to a non beta version of Unity but the problem ramains. I need some help I'm trying to conduct an experiment comparing this two API but so far I haven't even been able to start.
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