How should I approach (or go about) developing games?
I'm a lone C# programmer and I'm in the middle of developing an early prototype of a game but I feel as if I'm just shooting from the hip. I feel as if even though I've created my own GDD (Game Design Doc) complete with sprint cycles, I'm not going about this whole process professionally.
What I would like to know is how do the professional game developers approach game development?
Like, do they first create some sort of framework of the game first and then expand into additional content within that framework?
Do they create data models, use cases, UML diagrams and such to dictate how the game is produced?
It would be great if I had a mentor in this but in the absence of that the internet will do! :-D
If you've created a game or know of some good resources that would help my questions, please don't hesitate to reply.
Thanks!
Answer by Tryptex · Jan 20, 2018 at 05:04 AM
I know this isn't what your looking for... but when it comes to planning and coordinating the games that I make, I have resulted it taping papers to my wall that have simple things like what I want to get done by the end of the week of month and what it will take to get me there, I have also found things like this help too: http://www.michaels.com/gold-framed-calendar-and-memo-board-by-ashland/10542455.html#q=calendars+☆t=1 I know this is a very small piece of your large question but if it is at all useful, it's better than nothing. and sorry if this dosen't help.