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Question by anilsadio · Oct 16, 2019 at 08:07 AM · multiplayerunity 2dphotonphysics2dpun

[PUN2] Problem at pushing the other players

Hi!

I'm doing air hockeyish game (the only different zones are free) and when players push each other, who pushes see the other laggy. (Who take pushes see normal). Also when I pushes the ball in the corner, I see vibration on my player object but the other screens see well. How do I fix this? May the problem is confliction between players' RPC(or something like that).

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avatar image lgarczyn · Oct 16, 2019 at 11:00 AM 0
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Please use imgur or this website to host the gifs. I'll upvote your post so you can reply in a comment ins$$anonymous$$d of an answer.

avatar image anilsadio lgarczyn · Oct 16, 2019 at 11:08 AM 0
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I've tried here but it can't accept cuz of the size.

avatar image Captain_Pineapple · Oct 16, 2019 at 11:09 AM 0
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In general physics collision synchro is difficult using photon.


best practice would be to have a server based structure for this because you need one client to do the physics simulation and be "the one true instance" that everyone else follows.

avatar image anilsadio Captain_Pineapple · Oct 16, 2019 at 11:12 AM 0
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Do you have any suggest? Which networking system would be proper?

avatar image Captain_Pineapple anilsadio · Oct 16, 2019 at 11:17 AM 0
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i guess anything server based but i am no expert on this, i only really worked with photon and speak from my experience.


i have added physics collisions to my game without serversync and i know what you are facing. Though i don't care for some jittering in my case.


you are aware that a perfect phyiscs synchronization without any desyncs is really difficult to achive?

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Answer by anilsadio · Oct 16, 2019 at 09:09 AM

I'm putting GIFs about the issues

https://im4.ezgif.com/tmp/ezgif-4-888d31c4be46.gif

https://im4.ezgif.com/tmp/ezgif-4-4c78ad190f54.gif

https://im4.ezgif.com/tmp/ezgif-4-f6a402e6a63c.gif

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avatar image Captain_Pineapple · Oct 16, 2019 at 11:08 AM 0
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the posted links are invalid

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