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Question by WaxOcelot · Apr 16 at 04:08 AM · gameobjectposition

How could I make a gameobject move above my players head during an animation and then delete it?

I have a script that plays an animation when walking into an item while also playing a sound effect. How could I make it move above my head and then disappear, like in this image? alt text

screenshot-2022-04-16-000617.png (20.2 kB)
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Answer by maross334 · Apr 16 at 04:22 AM

You can start a coroutine that activates your gameobject to hold over-head, then wait for the animation clip length. After animation length seconds, you deactivate the item

 void GiftPlayer(){
   anim.SetBool("award", true);
   StartCoroutine(HeldItem(diamond)); // starts a coroutine that waits for animation length
 }
 
 IEnumerator HeldItem(GameObject aItem){
   aItem.SetActive(true);
   yield return new WaitForSeconds(awardClipLength); // wait for length of animation
   aItem.SetActive(false);
 }

Make sure the item is parented to the player, and it will follow your player.

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