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Question by MAGN8TER · Aug 24, 2020 at 01:08 AM · particlestilemaplayers

Particle system behind tilemap

I'm a little new to Unity engine, so this may be a dumb question. I am trying to make a top down 2d game in unity, and I have tile map I'm using for my background, etc. Anyways, the particle system I created was rendering the particles underneath the tile map. I tried making new layers with the layer I put on the tile map being lower than the one on the particle system, though this still didn't work. I even tried putting the particle system above the tile map in the hierarchy. That still didn't work. Any help would be appreciated!

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Answer by Robotinker · Aug 24, 2020 at 06:58 AM

For 2D rendering, render order is set by sorting layer. Make sure that your particle system is using the Sprites-Default material, then set the Sorting Layer ID to something higher than the sorting layer the tilemap is on (or just push it forward with Order in Layer).

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Answer by haizathaneefa · Aug 24, 2020 at 04:01 AM

Make sure your background canvas is not set to "screen space - overlay". Change it to "screen space - camera" and attach your camera to it. Make sure the order in layer is set to 0. Assign your particle effect parent a canvas and set the ordering in layer to 1 so that it would show on top of the background.

P/S: Do not assign the parent of the particle system a canvas if you are planning to do interaction with it.

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Answer by robertto7 · Aug 26, 2021 at 04:40 PM

ok so i had the same problem but i went to my particle system and added a sorting group component and gave it a higher layer hope i helped you

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