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Deformation of 3-d objects in jenga like game.
Hello, I am making a jenga like 3-d AR game using unity and ar foundation. I've just started with 3-d dev in unity and have written a code to instantiate the jenga blocks into a tower. The problem that I am facing is I think related to the physics of these blocks. The blocks have a particular bouncy like feeling when stacked and the blocks mostly in the middle and lower bottom part seem to be with deformities like a block is well inside the collider of another block(explained visually in the picture attached). This happens when the mass of all the blocks are the same but if i experiment by keeping the mass increasing from the topmost blocks to the bottom, this problem seems so stop and hence I am thinking it might be something related to the physics of these blocks. Can you please tell me how I can simulate the same with all the masses being equal?
As you can see in this image the rightmost block is pretty much into the collider of the upper one because of which the leftmost makes no contact at all.
Thanks, Apurv.