Is there a way to set more UV Selection in Unity Material Base UV Mapping like a UV4?
Trying a make a Dynamic Material Selection so my Coworkers Can easily adjust and tweak the material in future updates. As a result i ended up making up to 5 UV&Material (and maybe more in the future) into a single Mesh Model. Is there a way to increase the UV_Selection in the Unity Material Base UV Mapping of the Standard Shader Material?
Or do i have to go into ShaderGraph or Scripting# to make it possible?
I'm a Graphic and Model Designer, so im hoping there is a easier method to achieve this.
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