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closed Oct 24, 2014 at 07:58 AM by
robertbu for the following reason:
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Making an immovable object
I was trying to make an immovable object on my game (a cube). My player has an Rigidbody attached to it and isKinematic is true. It's movement was made with the function Transform.Translate.
The problem is that, no matter what I do, I can't make the player not pass through the cube. The cube has a box collider and is a rigidbody too.
What am I doing wrong?
Thanks in advance guys.
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