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Question by MrBAlderson · Apr 13 at 04:20 PM · advice

I need advice for save game structure

I'm currently trying to implement a save system for my game. I've followed this tutorial to set up a binary serialisation save. I've managed to adapt it to save a fair amount of what I need (player resources, in game time etc.) but I'm a bit stumped on how to work my mission system into it.

I currently have a number of map elements (towns etc.) that each have 3 child game objects representing the missions available at the location. Each mission object has a C# script attached containing all of the mission's variables (difficulty, type, rewards etc.)

Now I know I could write into my save game data class a variable for each mission for each location (something along the lines of loc1Mission1GoldRewards, loc5Mission2DifficultyRating...) and have a code to set each of those variables but that's going to take an age and a half to implement and is going to make expanding the map in the future incredibly difficult. What I want to know if there's an easier way of doing this though, possibly using a for loop or similar?

Any advice would be much appreciated.

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