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Question by SuperDee · Sep 01, 2015 at 12:39 PM · buildmodelscloud

Cloud build issue - missing 3d model assets

Hi there,

I'm testing out the unity cloud build for android and seem to be configuring something incorrectly.

My project is building successfully but when I install it via the share url, none of my 3d models are showing when the it runs (the same seems to be happening on the web build).

It builds and runs locally as expected.

The models are all from blender. I'm building using 5.1.3f1 The project is pulling out of Bitbucket. I don't see any errors in the build log.

Any help will be much appreciated.

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avatar image arnaud74130 · Nov 15, 2015 at 11:20 AM 0
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same problem did you find a solution ?

avatar image Mr-Logan arnaud74130 · Nov 15, 2015 at 07:12 PM 0
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Back when I posted my reply I looked further and it is indeed the .blend files that are the problem. Unity's cloud build doesn't support them, and there's nothing that can be done about that. Use .fbx or *.obj

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Answer by sed · Nov 17, 2015 at 10:53 AM

Hi, you could turn all your .blend files into .fbx files and rename the corresponding .blend.meta files to .fbx.meta to keep the prefab / scene references.

To export .fbx from .blend files you could use the script Unity uses behind the scenes to import blender files which can be found here: *\Unity\Editor\Data\Tools\Unity-BlenderToFBX.py .

And run that script recursively on all .blend files in your project.

I know this might cause you some workflow issues but at least you could use cloud build then.

I've done an article on how you could do it in a more step by step fashion:

http://blog.kzarczynski.com/2015/11/wanted-to-use-unity-cloud-build-but-all-my-blender-models-disappeared-solution/

and more direct link if you'r just after the code: https://github.com/iamsed/blendToFbxExporterForUnity

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avatar image Linkupdated · Oct 28, 2020 at 01:33 AM 0
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Thanks this helped me a lot!!

After further testing, I found out it doesn't work with Blender 2.8+ So I took the liberty to update the script. I'll leave it here if anyone ever needs it.

https://gist.github.com/Linkupdated/8827c467bef351d4f58cd3375e9ca72c

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Answer by Mr-Logan · Sep 02, 2015 at 06:22 PM

I'm having the exact same issue. I suspect that they may not have forgotten *.blend files.

After all a computer needs Blender installed in order for Unity3D to recognize the files.

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Answer by FMaroy · Nov 25, 2016 at 01:19 PM

I have the same problem here. I'm not found of converting all my created assets. Since it is supported natively in Unity, unity cloud should support it as well! Is there a workaround this?

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avatar image monstercouch · Nov 26, 2016 at 11:08 AM 0
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"Which 3D File formats are supported? (FBX? $$anonymous$$ax? $$anonymous$$aya? Blender? Cheetah 3D?)

Unity Cloud Build supports "Exported 3d files". We don't support "Proprietary 3D files" at this time. A list of which types of files are which can be found here: http://docs.unity3d.com/$$anonymous$$anual/HOWTO-importObject.html"

source: https://developer.cloud.unity3d.com/support/faq/

In February 2015 they have said that .blend support is on the feature list just not yet there: https://forum.unity3d.com/threads/unity-cloud-build-beta-update-5.296146/#post-1960409

I'm afraid there's not much you can do outside of converting your assets for the time being.

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