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Question by Astrydax · Sep 14, 2016 at 12:25 PM · assetbundlelicensemusicstreaminglicensing

Load Type: Streaming and Music Assets

I just purchased Ultimate Game Music Collection from the unity asset store. I intend to use a single .wav track from this package in my upcoming commercial game. Since the .wav sound files are fairly large in comparison to my project size, It would be best practice in unity to use: Load Type: Streaming. During the installation process of my app, this setting would install the audio file in a persistent location on the users device.

My question is, does the Load Type: Streaming method for this situation, infringe any usage rights agreements as this does install a persistent file on the users device?

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avatar image ScaniX · Sep 14, 2016 at 08:40 AM 0
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Audio files are not necessarily stored in the format you imported them from.

See here: https://docs.unity3d.com/$$anonymous$$anual/AudioFiles.html

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