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Custom texture importer for custom folder
I have been trying to create a custom texture importer for a specified folder, where every texture inside it will have certain settings applied. However, im not sure how to do so. I have been looking at TextureImporter and AssetPostprocessor, but i cannot get them to reference each other. Also had no luck making AssetDatabase do what i want. I wonder if anyone have a method for doing this?
Answer by pweeks · Feb 05, 2016 at 04:58 PM
 public class TexturePostProcessor : AssetPostprocessor
 {
     void OnPreprocessTexture()
     {
         if (assetPath.Contains("folder_name_you_care_about"))
         {
             // do custom
         }
     }
 }
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                