Diffeerence between Renderer's colors sensitivity
Good evening!
This is my first question if I made something wrong please correct me :)
I am new in Unity and want to add a flag into my application. I have noticed that the sprite renderer and the mesh renderer don't display the same colors (you can see this in the picture). So my question why have the renderer different colors? What have I made wrong or how can I fix it?
Thank you for help me!
Best regards Sven!
At the top of the picture is the Sprite Renderer and on the bottom the mesh renderer:
And here are my Configurations:
Change the flag-of-germany shader to something else. or play with the sliders and drop downs of the Standard shader.
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