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Question by thomasmking1990 · Oct 03, 2017 at 08:15 AM · audiosourcestringaudioclipmusic

Converting the .wav file name in Audio Source to a string

I'm having trouble obtaining the text of the .wav file name in the Audio clip variable under Audio Source. This is the code I have but it keeps saying "UnityEngine.Object[]" instead of the song name.

 using UnityEngine;
 using System.Collections;
 
 public class Music : MonoBehaviour {
 
     Object[] myMusic; // music array
     public string songTitle;
 
     void Awake () {
         myMusic = Resources.LoadAll("Music",typeof(AudioClip)); // load music in folder "Resources/Music"
         GetComponent<AudioSource>().clip = myMusic[Random.Range(0,myMusic.Length)] as AudioClip;
     }
 
     void Start (){
         GetComponent<AudioSource>().Play();
         songTitle = myMusic.ToString();
         Debug.Log ("Song title is " + songTitle);
     }
 
     // Update is called once per frame
     void Update () {
         //if(!GetComponent<AudioSource>().isPlaying)
     } // end update
 } // end class

 
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Answer by TheDavvyd · Feb 14, 2021 at 12:34 PM

You use myMusic you should get the clip instead. Either save to variable when you get random clip from music or do: sontTitle = GetComponent().clip.ToString(); but you should also cache the AudioSource so you don't constantly do GetComponent<>. Bad performance.

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