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UI Raw Image placed in 3D world, when I press game mode to test them they move out of view.
I am placing art work up in a gallery. I placed them all where they needed to be. When I go into game mode, and walk my character over to the gallery they were all gone.
I had this issue before as I am using a terrain loader tool (so it loads as the game renders each terrain so it works quicker) and when I would place a building inside that specific terrain, I would go into game mode and the building would move like underneath the map out of view. I somehow.. managed to fix this but i have no idea how, it was a happy accident at the time. It hasn't happened since. So I am back here again with the same issue. Here are some screen shots: here you can see that I have got all the images that ended up underneath the map and moved them back up to the gallery but, they are all messed up now so I have to go place them again. I dont want to do this until I find a solution, because I am assuming the same thing will happen again, I will try again and update this if so. On the right hand side, the thing that caught my attention was when i click on 'ARTWORKS' game object, there is a comment that says 'some values driven by canvas' which I assuming means the canvas for the raw image... but I dont know might be significant..
So here is how I have organised the hierachy, in terrain 3_3 I have add to the art gallery, 'artworks' where I have added raw images and replaced the image from none to the art work I wanted there. rezied each one and.. in my opinion that should just work.
ANY IDEAS pls help :)
I tried to press 'save' on the terrain because that was one of the things i did before i think and it worked, but it didn't work this time, see how they have just shot up into the sky this time, you can see the inspector on the right, have no idea defo need some guidance, WHy does unity have a mind of its own someone explain LOL
sorry these images are terrible quality, let me know if there is something that might help
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