Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Saer · Jul 17, 2014 at 09:53 AM · c#animator

Input triggering action multiple times intermittently

Having trouble figuring out what's causing an intermittent bug. The issue is that the "explosionA" animation will sometimes trigger multiple times when either holding the A key or pressing it rapidly. I can't accurately reproduce it since it happens so sporadically, so I'm having trouble figuring out the issue.

 void Start() {
     aUsable = true;
     aCooldown = 0.5f;
     aTimer = 0;
 }
 
 void Update () {
     CooldownManager();
     Cast();
 }
 
 void Cast() {
     if (Input.GetKey(KeyCode.A) && aUsable){
         spell.SetTrigger("explosionA");
         aUsable = false;
     }
 }
 
 void CooldownManager() {
     if (Time.time > aTimer){
         aUsable = true;
         aTimer = Time.time + aCooldown;
     }
 }

On a side note, adding in a Time.time check into the if statement of the keypress check fixes the issue, but I need to be able to handle several different cooldowns of varying lengths and I'd rather not bundle them in with the keypress checks.

Moving Cast() to FixedUpdate() does not resolve the isse.

Any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Kiwasi · Jul 17, 2014 at 10:48 AM

Your cool down timer rests every 0.5 seconds, not after 0.5 seconds. Your bug occurs on the random frame where you manage to hit A just before, then just after the update. Here is a fix.

 void Cast() {
     if (Input.GetKey(KeyCode.A) && aUsable){
         spell.SetTrigger("explosionA");
         aUsable = false;
         aTimer = Time.time + aCooldown;
     }
 }
  
 void CooldownManager() {
     if (Time.time > aTimer){
         aUsable = true;
     }
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Play animation after certain animation finished 0 Answers

Play an animation from the animator at a specific FRAME using anim.Play(); 3 Answers

Making a bubble level (not a game but work tool) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges