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Question by ShortEmo · Apr 11 at 01:25 PM · 2dcontrolsvector2topdown

Speed Change Doesn't Apply,Why does changing the speed makes the controls wrong

when I change the speed to dashSpeed, every direction works except for when moving bottom right and bottom left. How do you make it so that all 8 direction would work?

 private void Update()
     {
         print(moveInput * dashSpeed);
         moveInput.x = Input.GetAxisRaw("Horizontal1");
         moveInput.y = Input.GetAxisRaw("Vertical1");
 
         moveInput.Normalize();
 
         if (Input.GetButtonDown("Dash1"))
         {
             if (dashCoolDown <= 0)
             {
                 isDashing = true;
                 dashCoolDown = dashCoolDownTime;
             }
         }
 
         if (dashCoolDown > 0)
         {
             dashCoolDown -= Time.deltaTime;
         }
 
         if (!isDashing)
         {
             rb.velocity = moveInput * speed;
         }
         else
         {
             StartCoroutine(Dash());
         }
         
     }
     IEnumerator Dash()
     {
         rb.velocity = moveInput * dashSpeed;
         yield return new WaitForSeconds(dashTime);
         isDashing = false;
     }

,when I change the speed to dashSpeed the change doesn't apply when moving to bottom right or bottom left, it just stays as normal speed

 private void Update()
     {
         print(moveInput * dashSpeed);
         moveInput.x = Input.GetAxisRaw("Horizontal1");
         moveInput.y = Input.GetAxisRaw("Vertical1");
 
         moveInput.Normalize();
 
         if (Input.GetButtonDown("Dash1"))
         {
             if (dashCoolDown <= 0)
             {
                 isDashing = true;
                 dashCoolDown = dashCoolDownTime;
             }
         }
 
         if (dashCoolDown > 0)
         {
             dashCoolDown -= Time.deltaTime;
         }
 
         if (!isDashing)
         {
             rb.velocity = moveInput * speed;
         }
         else
         {
             StartCoroutine(Dash());
         }
         
     }
     IEnumerator Dash()
     {
         rb.velocity = moveInput * dashSpeed;
         yield return new WaitForSeconds(dashTime);
         isDashing = false;
     }

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