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ShaderGraph with 4 different textures
This might be painfully obvious.. So hopefully someone can guide me in the right direction.
I have a simple scene, a car that is controlled by a NavMeshAgent, and a road with a texture that scrolls to give the effect of driving at high speed.
I have 4 different textures for the road, I have them set up to scroll in ShaderGraph. But I can't, for the life of me, figure out how to switch between them after a certain time.
Here's what I've got.
The vector4 is just to give an idea of where I need this to go.
Any ideas?
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