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Question by Morga121 · Mar 13, 2014 at 05:16 PM · weapon

NullReferenceException: Object reference not set to an instance of an object

PLS Help I get This Error : NullReferenceException: Object reference not set to an instance of an object Weapons.SwitchToWeapon (UnityEngine.GameObject weapon, UnityEngine.GameObject current) (at Assets/Scripts/Weapons.cs:64) Weapons.Update () (at Assets/Scripts/Weapons.cs:23)

   using UnityEngine;
     using System.Collections;
     
     public class Weapons : MonoBehaviour {
         public GameObject current;
         public GameObject knife;
         public GameObject pistol;
         public GameObject customPistol;
         public GameObject customGun;
         public GameObject rifle;
         public GameObject machine;
     
     
         void Start(){
     
             current = GameObject.Find("Knife");
     
         }
     
         void Update (){
             if (Input.GetKey(KeyCode.Keypad1)) {
     
                 SwitchToWeapon(knife ,current);
                 
             }
     
             if (Input.GetKey(KeyCode.Keypad2)) {
                 
                 SwitchToWeapon(pistol ,current);
                 
             }
     
             if (Input.GetKey(KeyCode.Keypad3)) {
                 
                 SwitchToWeapon(customPistol ,current);
                 
             }
     
             if (Input.GetKey(KeyCode.Keypad4)) {
                 
                 SwitchToWeapon(customGun ,current);
                 
             }
     
             if (Input.GetKey(KeyCode.Keypad5)) {
                 
                 SwitchToWeapon(rifle ,current);
                 
             }
     
             if (Input.GetKey(KeyCode.Keypad6)) {
                 
                 SwitchToWeapon(machine ,current);
                 
             }
         
         }
         void SwitchToWeapon(GameObject weapon , GameObject current){
     
             if (current = null){
                 current = GameObject.Find("Knife");
             }
             weapon.SetActive(true);
             current.SetActive(false);
         }
     
         
     }
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Answer by perchik · Mar 13, 2014 at 05:25 PM

So, your error message says what's going on.

On line 64, you call current.SetActive(false); and the error says you're trying to reference something that doesn't exist.

That means, current is null, which suggests that GameObject.Find("Knife"); didn't find anything.

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